It may also be easier to sell the engine (if your own game fails to bring enough profit) to some other developer if you have fancy visual effects, especially if other developer will plan to use it for game that is not only focused on PvP blob warfare. Those things are also important in case if, for example, you are trying to find another investor - it's easier to get money from investor if you create a beautiful-looking demo of your engine using beautiful lighting, vegetation, fog system and such graphical effects, especially if you cannot demonstrate anything else such as 1000's of live players fighting together in same area (due to lack of players willing to play it). For example, take a look at Ashes of Creation videos, which is a PvP-focused game, see how many likes and positive comments video like this generates which basically shows nothing except beautiful tropical setting and character animations with mount animations: The abundance of information should tide over Camelot Unchained until the next stream, which Jacobs believes could come as early as next week.You know, the stuff that matters, not a 'fog system' or more and more trees.Īctually things like good lighting or good vegetation system or fog system do matter, maybe not to all people but to plenty of them, especially in a genre with plenty of alternatives (there are plenty of PvP games with "join the blob to roll over enemy castle/base" already available and are still being developed, they may not have 1000's of players fighting in same area but they still provide large enough fights for many players to keep playing them), and if your game will look worse - people who care about graphics will simply play those alternatives. A deep explanation of these crafting tools is detailed at length in the newsletter. New to the latest newsletter is a hefty dose of crafting information related to the Vox Magus and Vox Rota. As with previous newsletters, Kara Stover shows off a lot of the art that has gone into Camelot Unchained, with concept art of some of the characters and biomes. If you’re interested in hearing more from Jacobs on where development is in Camelot Unchained you will certainly want to check out the stream, or the recent newsletter that dropped on the same day. – Mark Jacobs, Lead developer, Camelot Unchained, City State Games I have nothing personal against him, or Ashes of Creation.” They’re using a great engine – they’re using Unreal. Steven has said he’s raised a bunch of money. Cohh is a former Dark Age of Camelot player and fan and the City State Entertainment team couldn’t be more excited about what he is doing on Saturday. I won’t necessarily wish them ill, but I won’t root for them. Every so often there is a company that I think is, just absolute scum, or a person that I think is absolute scum, and I won’t root for them. I’ve said this, I’m so freaking consistent on this point, like most points, I want all developers, in general, to succeed. ![]() “Look, I never talk down another developer, I only praise when I can. In addition to the hour-long stream that covers a lot of information from NPC AI, changes to the UI in general, and his thoughts on Ashes of Creation, a game that has been under the microscope lately due to their creative director's inflammatory comments about another in-development MMORPG, New World. ![]() With that being said, CSE plans to bring 2 new members to the team in the next several weeks as the team expands and continues their development. Jacobs explains that, while the office will be open so that the CSE team can get back into the studio, he isn’t forcing anyone to come back in if they don’t feel comfortable. ![]() Mark Jacobs, Lead developer, Camelot Unchained, City State Games I’ve always apologized for that, but now that I can go in, and not have to worry about not staying there quite as long, and go in multiple days, and go in during the week, it’ll be better.” The impact of that? Well, I hope it’s going to speed up stuff like more weekly dev streams, I’ll be able to process refunds faster, which I know will go over well with a certain unhappy segment. Jacobs states that the CSE team will return to the office in June, which will have plenty of benefits, one of which will be the ability to process refunds faster. A mix of exhaustion from the COVID Vaccine and a personal tragedy prevented direct communication as Jacobs has been known for, but development continued despite missing his usual streaming schedule in April and May. Jacobs began by explaining why he hasn’t been quite as active recently, and when the team will be getting back into the office. The hour-long stream touched on a number of features, and answered several questions posed by commenters watching the stream.
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